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Hello there 👋

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Programmer since 2018, I'm currently studying Game Programming at ISART Digital Paris.

Skills

  • Languages : C++, C#, C, GLSL, Python, bash, Java
  • Game engine : Unity, Unreal Engine 4/5
  • Tools : Visual Studio, Visual Studio Code, Android Studio, QT creator
  • Rendering : OpenGL (Legacy and Modern), Raylib, Vulkan
  • Libraries : GLM, ImGUI, FMOD, Assimp, PhysX
  • Versionning : Git (GitHub and GitLab), Perforce (P4V), SVN (TortoiseSVN)
  • Programming concepts : Prototypage, Multithreading, Scripting, Interfacing C++/Python, Animation Programming, Networking client-server, VR, IA (Behavior Tree, FSM, Neural Network, Machine Learning)

Vincent's Projects

ai_learning icon ai_learning

Project that aims to learn AI programming in game, specifically Movements, Decisions, Machine Learning and Planner. Exercice doing during 3rd year at ISART.

ai_rts icon ai_rts

3rd year ISART project. Create AI for a RTS game with Unity on PC

akutwins icon akutwins

Short 2D pixel art platformer game in Unity to learn Unity

arkengine icon arkengine

Own Game Engine with OpenGL for learning. Project in C++ with my own math and collision library.

fake_flesh_system_techart icon fake_flesh_system_techart

Project to recreate the FLESH system for use on Dead Islands 2 as part of a TechArt learning project at ISART

gameweek_2023 icon gameweek_2023

Game make in 1 week during the GameWeek 2023 at ISART Digital

math_projects icon math_projects

Multiple project with the aims to learn some aspect of math: fluid mecanis, gravitational field, mini max algo, procedural generation, quaternion, spline

potatos icon potatos

2nd year ISART project. Create game engine, editor and game with (end of year project)

roller_rush_street_shift icon roller_rush_street_shift

1st year ISART project. Create 2.5D game in teams of 10 (3 programmers, 6 designers, 1 music and sound designer) with Unity. Racing game playable up to 4 people with controller in split screen

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