Comments (8)
Maybe some of these cga black magic graphic modes?
Crtc - 8088 MPH
https://www.pouet.net/prod.php?which=65371
Crtc - area5150
https://www.pouet.net/prod.php?which=91938
Some info how it's done:
http://www.reenigne.org/blog/1k-colours-on-cga-how-its-done/
from fastdoom.
Yep, XGA is another candidate to have an accelerated version of Doom. @LuigiThirty is doing it right now, using the Doom base code instead of FastDoom. Maybe I can add support later, as I don't have any XGA hardware available.
from fastdoom.
That's interesting, I'll add it to the to-do list, but will be hard to implement, since there are no emulators compatible with this videocard, nor do I have a v6366 ISA card.
from fastdoom.
Reopen for new video modes
from fastdoom.
Reopen again for new video modes
from fastdoom.
Also accelerated IBM xga/xga-2 maybe?
I have an IBM ps2/e with xga-2 1Mb to test on
from fastdoom.
Sounds great 😁
from fastdoom.
there's also this yamaha 6366 CGA chip which supposedly can display 320x200 in 256 Colours. I have one (but no monitor yet, just a portable PC lcd panel connected)
It can do Plantronics mode for a start.
V6366_Yamaha.pdf
from fastdoom.
Related Issues (20)
- README.md: Contributors links to ChatGPT HOT 1
- Release 0.9.8 reports as 0.9.7 upon start HOT 2
- IWAD optimizer
- PCM Music: HOT 2
- No Sound Blaster sound since at least v0.9.4 HOT 7
- Garbled full screen patch in some modes HOT 4
- Any chance to make it work with SBEMU? HOT 6
- R_DrawSpanVBE2_386SX (And Probably others) crashes the game on certain newer platforms (686?) HOT 1
- VRAM uninitialized memory on direct rendering VESA modes (> 320x200)
- Automap not filling black background properly on VESA High res modes
- Crash on High res VESA modes without LFB support
- Some floors are not dealing damage on FastDoom 0.9.9 dev builds HOT 1
- Off by 1 error rendering on VESA HighRes new modes (above status bar) HOT 2
- Finale text is drawn vertically
- Wrong finale background graphics on VESA HighRes modes HOT 1
- Episode 4 of Ultimate Doom finale screen is broken
- Add method to write finale screen text faster HOT 1
- Episode 3 of Ultimate Doom finale screen is broken on VESA HighRes modes HOT 2
- Partial missing background on 1280x1024 direct mode
- Off by 1 rendering errors on VESA 1024x768 (both direct and backbuffer) HOT 1
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from fastdoom.