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VladimirMakeev avatar VladimirMakeev commented on September 22, 2024

This is a lot of work and personally I don't like the idea of merging city and merchant objects together because there are already not so many interactive objects on a strategic map in the game. Merchants in PvP and PvE scenarios can become points of interest, when player is forced to go and buy/sell items to get strategic andvantage. Same applies to mage towers, mercenaries and training camps.

There are some ideas for new interactive scenario map objects which I find interesting. I personally think it will be better to implement some of them instead of merging existing objects together. Amount of work to implement them looks the same as for merge.
Here's the list:

  • Teleport
  • Fortification. Same as city, but without garrison, unit hiring and inventory. Allows visiting leader to hide from spells and provides some armor bonus during siege. Does not convert nearby terrain. Occupies 2x2 area on a map.
  • Resource marketplace. Allows visiting leader to exchange all resources between each other.
  • 'Place of power'. Occupies 1x1 area. When controlled by playable race applies some modifier on stacks in area around it. Modifier can be buff for allies or debuff for enemies.
  • 'Mage obelisk' 1x1 object that allows visiting leader to cast any of spells specified for obelisk.
  • Object that converts terain in a large area when one of its tiles is captured

from d2moddingtoolset.

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