Comments (4)
APK 15 includes bug fixes for audio on pull handle event
We have started the data tests
Adjusted cameras to be relatively the same distance and focus but moved the curve camera to the other side so it looks "different" than the bridge (quick glance sometimes hard to tell)
from virginia-philosophy-reality-lab.
As mentioned in #31 the comments by @KRechowicz the bounds collider on the guy needs to be converted to a mesh collider in addition to a physical force model not a simple collision boolean by OnTriggerEnter
from virginia-philosophy-reality-lab.
Item added @Kisselphil as #31 comments for checking off time/distance between unlock of barrel and unlock of pushable guy
from virginia-philosophy-reality-lab.
All of these last changes are now in the latest APK.
from virginia-philosophy-reality-lab.
Related Issues (20)
- Data Catalog by File type
- Train Event Data Needed
- New Final Data File
- Even Qualtrics Testing
- Data Super Class Cleanup
- Updates and Notes for Generic Release With Scene Loading, Skipping, New Introduction, New Conclusion, User Selects Choice
- Informed Consent Special Canvas HOT 5
- New Azure Container for Qualtrics Canvas HOT 3
- Open Source Priority Queue Solution for all event management content
- Base MRTK Project Setup HOT 2
- Port Existing Azure Systems
- Find and use existing open source spline path management system HOT 2
- New Unity Scene Management Loader
- Build OpenUPM Packages
- Tancy Data Access
- Flush out Spline Requirements
- Port new Assets to old 2019 runtime.
- New Survey Tool HOT 2
- MRTK Errors on Package Load via Repository Init
- Unity Package Manager
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from virginia-philosophy-reality-lab.