Comments (4)
Wanted to leave a note that this crashes the page outright after ~10s on my Pixel 3 using Chrome. It seems primarily memory related, as afterwards apps (including the home screen) need to "reload" when switching to them, so I suspect they had been shifted out of active memory.
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Same as stealth mode.
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I suspect this a general issue with Go+WebAssembly (and possibly specifically in Chrome). The main render loop blocks on a channel and while it is of course using some memory over 2GB makes no sense - possibly this is some internal mem-mapped file number from Chrome or something.
I'll see if I can reproduce it and if there is anything in Vugu that might be causing this but there's not much I can easily do about bugs in Go, Chrome or the associated wasm support if that turns out to be the case.
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Seems to be the case in all Chrome forks. Edge seems to handle it quite fine. (All Win10 latest stable)
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Related Issues (20)
- Using javascript libaries with Vugu HOT 8
- wiring example not working HOT 1
- Consider using GCSS for CSS preprocessing HOT 1
- Panic: index out of range HOT 2
- This fixes the example in examples/fetch-and-display HOT 1
- MDL latest now is updated after many years neglect HOT 2
- Short form of vg-comp tag stops rendering the parent component
- Render server side and client side HOT 3
- webpack loader support and mixed with vue or react HOT 1
- Abandoned? HOT 9
- The Rendered lifecycle of the subcomponent has not been called HOT 1
- Getting Vugu to v1.0 and into production HOT 19
- TailwindCSS and Vugu HOT 2
- Produce a full production example
- State of vgforms package - do we need this for v1.0? HOT 1
- Request for a volunteer: TinyGo support for v1.0 (or shortly after) HOT 2
- Is the library alive? HOT 1
- Vugu v1.0 ToDo List
- Feedback Request: Do you use the generated `main_was.go`? HOT 3
- js Set can not set Function HOT 9
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