Comments (4)
glsl-to-spirv is no more. #947
from vulkano.
Could warnings be shown regardless? shaderc uses glsl internally.
Or are they shown already? Haven't really used vulkano recently.
from vulkano.
Good point, in fact, shaderc makes it really easy to get. https://docs.rs/shaderc/0.3.11/shaderc/struct.CompilationArtifact.html#method.get_warning_messages
from vulkano.
The feature linked by Tomaka isn't actually relevant here, because Vulkano-shaders is a procedural macro rather than a build script. Emitting warnings from a procedural macro is possible via the proc_macro_error crate, but this is not possible on stable Rust yet because it's blocked by this feature.
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Related Issues (20)
- Impossible uniform struct. HOT 5
- Gaussian splats or .ply file support / examples ? HOT 2
- Expects VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, instead current layout is VK_IMAGE_LAYOUT_UNDEFINED
- [vulkano-util] Add option to choose surface by formats HOT 1
- Drag and drop is disabled on Windows but seems to work HOT 1
- Validation error and garbage image when presenting to a fullscreen surface on a different GPU's monitor HOT 2
- StandardDescriptorSetAllocator handles layouts with high VariableDescriptorCount badly HOT 4
- Support for `VK_KHR_ray_tracing_pipeline` HOT 9
- Question: Idiomatic not to reuse command buffers? HOT 2
- Docs and Examples: RecordingCommandBuffer HOT 3
- How/when are underlying Vulkan objects destroyed? HOT 2
- [Question] How do I send dynamically sized array? HOT 2
- Fence error on AMD IGPU HOT 5
- Vulkano Needs `MutableDescriptorSet` HOT 2
- Invalid queue handle on AMD GPUs using Mesa 23.3.3 and Mesa 24 HOT 16
- Support Vulkan 1.3 target environment in shader compilation
- Creating frame buffers for VulkanoWindowRenderer HOT 7
- Examples Fail to Build Outside of the Vulkano Project HOT 2
- Can't always provide `Win32Monitor` handle when `full_screen_exclusive` is not `FullScreenExclusive::Default` HOT 2
- vulkano-shaders: add support for `linalg_type: "glam"` HOT 1
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