Related Issues (20)
- `CpuAccessibleBuffer::from_data` seems to have UB HOT 6
- Bindings generation for fragment shader buffers HOT 4
- Use `VkPhysicalDeviceProperties2` to initialize device features in `VkDeviceCreateInfo` for `Instance` newer or equal to 1.1 HOT 1
- UnexpectedImageLayout { allowed: Undefined, requested: PresentSrc } HOT 1
- i.MX8: image_format_properties_unchecked returns None
- Please advice how to make timestamp queries working HOT 5
- Missing `window()` method for Surface HOT 2
- Incorrect automatic pipeline layout creation HOT 6
- Interactive Fractal example completely freezes when going full-screen on MacOS HOT 8
- Image layout conflicts within a single command are not caught
- Does vulkano support ray tracing pipeline ? HOT 1
- If semaphore is not VK_NULL_HANDLE it must be unsignaled HOT 4
- Data not being transferred correctly into custom compute shader type HOT 8
- Triangle example crashes on wayland when resizing window HOT 9
- Consider providing a Device::set_debug_utils_object_name shortcut on individual objects HOT 3
- Finding graphics device's `sysfs` path on Linux HOT 3
- Consider boxing errors more HOT 3
- Using shader! macro through other crates without importing vulkano HOT 6
- The trait `SafeDeref` is not implemented for `UnsafeCommandBuffer` HOT 8
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