Viktor Zoutman's Projects
A crate for mucking around with piles of bytes
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
vulkan abstraction layer that represent frame as a task graph
A low-level gltf parser implemented on nanoserde
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
Rust bindings to Intel's OpenImageDenoise Library
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
A simple CPU path tracer written in rust.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A collection of tone mapping algorithms for rust.
Opinionated Rust bindings for Ultralight
Examples and demos for the new Vulkan API
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Safe and portable GPU abstraction in Rust, implementing WebGPU API.
Rust bindings to wgpu native library
:sparkles: Better fullscreen and more on Windows.
Window handling library in pure Rust
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.