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Black Mesa maps are too dark about opensource HOT 1 OPEN

zEvilCube avatar zEvilCube commented on September 26, 2024
Black Mesa maps are too dark

from opensource.

Comments (1)

w23 avatar w23 commented on September 26, 2024

I can think of a few reasons why it might be so:

  1. OpenSource doesn't support HDR lightmaps, it only supports the older format.
  2. It doesn't support lightstyles (which are used for e.g. different lamps turned on) and will only read the first one.

I'm not in a capacity right now to implement any of the above. So I can offer a temp workaround of just multiplying the lightmap color by some kind of a number > 1 here:

"vec3 lm = texture2D(u_lightmap, v_lightmap_uv).xyz;\n"

E.g. "vec3 lm = texture2D(u_lightmap, v_lightmap_uv).xyz * 2.f;\n"

Another option would be to disable lightmaps completely:

ctx->mat->shader = MShader_LightmappedGeneric;

Change it to ctx->mat->shader = MShader_UnlitGeneric;

from opensource.

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