Comments (3)
before intializing the scene you can just check whether the user is on a mobile device or not and conditionally run the Parallax contructor.
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Yeah I figured that out and implemented this
from parallax.
Just for future reference (and in case you don't want to use screen width), this is as of writing the code the library uses to check for mobile devices:
this.desktop = !navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i)
this.motionSupport = !!window.DeviceMotionEvent && !this.desktop
I know, I know, regex useragent matching...
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Related Issues (20)
- found bugfix for mediastream handling HOT 1
- Demo link is broken HOT 2
- Not working with absolute positioned layers HOT 1
- Firefox: Buttons and Links in Parallax Scene doesn't work anymore after scrolling.
- [DOC] Faulty Demo Link HOT 3
- Parallax layer flickering on mobile landscape mode HOT 1
- Parallax animations moving really slow on Mac Chrome HOT 6
- [support] parallax only updates on click in react HOT 3
- Demo link in README is broken HOT 1
- Does not work with Angular Universal HOT 1
- npm install doesn't seem to work when using `import` HOT 6
- Gyroscope troubleshooting on WordPress HOT 1
- Uncaught ReferenceError: Parallax is not defined HOT 1
- Img starting position HOT 1
- issue to import it
- Request to add a clock, date and weather text HOT 8
- Works awesome… not on mobile though HOT 2
- Bug! this repos home page shows up in desktop HOT 5
- Strange link problem only with Firefox (Windows, Mac, mobile, etc. HOT 18
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