Comments (4)
(by joris-dauphin)
local and block in lua: http://www.lua.org/pil/4.2.html
You should try (untested).
-- 8< --
local info_panel_y
if ((Video.Width == 800) and (Video.Height == 480)) then
info_panel_y = 160
else
info_panel_y = Video.Height - 136 - 24 - 16
end
-- >8 --
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(by erstmap)
Fantastic, that did the trick!
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(by dinky-dye-aussie)
I was thinking about this code you're on about Kyran. Made me wonder if in fact I could make interface for the higher resolutions that are a bit chunkier and fill up a bit more space on screen, so we could have higher resolution interface pieces.
When you think about it, the wargus interface at anything above say, 1280 wide, could do with a bit of beefing up, to support bigger set pieces and bigger buttons ... it would be great to have higher resolution fonts. I have seen that Warwind game on the forums, and all of the interfaces look amazing, and they use a bit higher resolution fonts.
It's something to think about, but if that was the case, would I be able to use the same sort of code you have used here, to make it so the higher resolutions use the higher resolution set pieces?
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(by erstmap)
Yes.
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Related Issues (20)
- Wargus 3.3.2 - Bug Extraction process HOT 5
- Wargus - Network out of sync in Single Player Campaign HOT 12
- building tolua.cpp.o: try to execute -L in sh HOT 1
- try to build with /usr/include/lua.h rather than /usr/include/lua-5.1/lua.h (I think) HOT 2
- Documentation typo/incorrect information? HOT 6
- Unexpected behavior when upgrading units to units with lower maximum health HOT 1
- Stratagus failed to load game data. HOT 1
- build stratagus make fatal error: mdns.h HOT 5
- Broken CI with icon with linuxdeploy HOT 2
- Network Desync. HOT 7
- Red Humans Glitch when loading games, followed by a Crash. (War1gus)
- crash on startup HOT 5
- PLEASE modify the uninstaller
- Warcraft 3 HOT 1
- [macOS] Regression: Black text on main menu in Wargus (Stratagus bug) HOT 5
- Crash to desktop when upgrading/morphing unit that is carrying resources into one that cannot
- [CRASH][wc1] Assertion failed RefsIncrease: !Refs || (Refs && !Destroyed) HOT 1
- Trigger: LoadGame memory issue by adding more triggers
- Pathfinder: Bad handling of failure results HOT 1
- [macOS] Crash when exiting program - Wargus & War1gus HOT 1
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