Comments (4)
(by andre-ng)
I found out that this issue is related to the frequency of the sounds - I was able to change the sounds to use a lower frequency (11025, the same that Wargus' sounds use) and they worked.
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(by iddqd-mail)
Yes, Stratagus supports only 11025, 22050, or 44100 Hz sounds. This could be fixed when Stratagus will be updated to SDL 2.0 and gain support for SDL_mixer (maybe in distant future :) )
So, I may suggest this issue has been solved?
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(by andre-ng)
Thanks for the clarification, cybermind! How about tagging this as "wishlist" then instead of "solved"? It seems the most appropriate choice to me, considering that support for these sounds is something that could be implemented for (distant) future versions of the engine.
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SDL2_mixer is now used on master, and thus all things that work on SDL2_mixer work on Stratagus
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Related Issues (20)
- [macOS] The Cmake HAS_17_FS test fails with Xcode 14.3 HOT 3
- ui/black_title.png not loading and crashing game
- custom UI artwork HOT 6
- Multiplayer on network won't allow non-host player to be Orc HOT 1
- Wargus 3.3.2 - Bug Extraction process HOT 5
- Wargus - Network out of sync in Single Player Campaign HOT 12
- building tolua.cpp.o: try to execute -L in sh HOT 1
- try to build with /usr/include/lua.h rather than /usr/include/lua-5.1/lua.h (I think) HOT 2
- Documentation typo/incorrect information? HOT 6
- Unexpected behavior when upgrading units to units with lower maximum health HOT 1
- Stratagus failed to load game data. HOT 1
- build stratagus make fatal error: mdns.h HOT 5
- Broken CI with icon with linuxdeploy HOT 2
- Network Desync. HOT 7
- Red Humans Glitch when loading games, followed by a Crash. (War1gus)
- crash on startup HOT 5
- PLEASE modify the uninstaller
- Warcraft 3 HOT 1
- [macOS] Regression: Black text on main menu in Wargus (Stratagus bug) HOT 5
- Crash to desktop when upgrading/morphing unit that is carrying resources into one that cannot
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