Comments (3)
All abilities affected by - Focused Fire (2%) Slaying (3%) Ferocious Inspiration (3%) Blood Frenzy (4%) The Beast Within (10%)
Ranged abilities affected in addition by - Ranged Weapon Spec (5%)
Auto Shot:
(AmmoDPS * Speed + RAP * Speed / 14 + WeaponDmg + Scope/FlatBonuses) * RangeMod
Aimed Shot:
(AmmoDPS * Speed + RAP * 0.2 + WeaponDmg + AimedSpellBonus + Scope/FlatBonuses) * RangeMod
Multi-Shot:
(AmmoDPS * Speed + RAP * 0.2 + WeaponDmg + MultiSpellBonus + Scope/FlatBonuses) * RangeMod * BarrageMod * PvPGloveMod
Steady Shot:
(RAP * 0.2 + WeaponDmg / Speed * 2.8 + SteadySpellBonus) * RangeMod * GronnstalkerMod
Immolation Trap (divide by 5 to get per tick):
(RankDamage + RAP * 0.1) * DamageMod * FireDmgMods * MiseryMod * CleverTrapsMod
Explosive Trap: (uses spell crit damage of 150% on crit)
(RankDamage + RAP * 0.1) * DamageMod * FireDmgMods * MiseryMod * CleverTrapsMod
Arcane Shot:
(RankDamage + 0.15 * RAP) * DamageMod * CurseOfShadowMod * MiseryMod
Serpent Sting:
(RankDamage + 0.1 * RAP) * DamageMod * MiseryMod * NatureDmgMods
Raptor Strike:
(MeleeAP * MeleeBaseSpeed / 14 + FlatBonuses + RaptorBonus) * DamageMod
Melee:
(MeleeAP * MeleeBaseSpeed / 14 + FlatBonuses) * DamageMod
Volley:
RankDamage * DamageMod * CurseOfShadowMod * MiseryMod
Mongoose Bite:
(RankDamage + 0.2 * MAP) * DamageMod
from hunter-tbc.
#46 SS and explosive currently bugged
from hunter-tbc.
Serpent Sting and Explosive shot were tested with ranks lower than max rank, and found to be behaving correctly for max rank. So chalking this up to downranking discrepancies. No issue here and all abilities are confirmed unless there's something I missed. Closing this item.
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Related Issues (20)
- Bow string animations look like a jumbled mess, along with the string animations being all over the place HOT 2
- Hunter still appears dead to party members while feigned HOT 2
- Entrapment from hunter survival talents not DR'ing with itself in PvP HOT 1
- Inconsistent castsequence behavior with Auto Shot and Steady Shot
- Feign death drops combat against raid bosses
- Missing UI option for toggling auto shot/auto attack changing automatically on. HOT 1
- Master Marksman isn't increasing damage done even though it is increasing RAP on stat sheet. HOT 1
- Pet no longer being dismissed upon re-talenting
- Pet follow command while in combat does not work, along with general pet responsiveness being really sluggish HOT 4
- Moving into melee sometimes has a delay on starting an attack, other times it's instant HOT 4
- Surefooted isn't showing as +3% hit in the tooltip, but does give the actual hit HOT 2
- Debuff Application Dazes in Aspect of the Cheetah HOT 2
- Pet happiness is bugged in arena, goes unhappy if you call pet before gates open
- Pets unable to go onto pillars and attack in arena
- Queuing raptor strike out of melee range disables autos HOT 1
- Improved Hunter's Mark can be overwritten by less powerful versions
- Volley does not consume charges of Misdirection
- taming a pet after abandoning another can cause the pet to appear as the abandoned pet?
- Eagle Eye not able to go past 100 yards (max render distance from player model) HOT 1
- Auto shots are canceled when interrupting them with the auto swap option toggled off
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