Comments (1)
The game is not fully raytraced. Instead, it uses raymarching to compute the fractal. Since the fractal is not made up of polygons, MMCE is able to efficiently render it using raymarching.
I recommend you watch Codeparade's video on the original game to learn more.
from marble-marcher-community-edition.
Related Issues (20)
- Option to permanently show the FPS
- Option to disable the temporal denoiser
- Change ingame timer from jiffies to milliseconds
- Option for native/window resolution
- Option to reset the settings to default HOT 1
- Change default language selection to english HOT 2
- Duplicated / stretched pixels at the left and right screen borders
- Animated levels seem to keep moving when opening the settings HOT 1
- changing the auto-exposure target seems to give a performance boost
- During sped up countdown the mouse sensitivity is greatly increased
- When finishing the game, the end music still plays even with music & fx disabled HOT 1
- Add some stages where the marble has a weapon of some kind and does a boss fight HOT 1
- No video output on Arch Linux HOT 19
- Mac OS Building Issues HOT 5
- Ship as Snap, Flatpak or AppImage HOT 1
- Pause menu DoF is not cleared when clicking restart HOT 1
- Mouse causes lag HOT 3
- White screen on macOS, `Compute shader compilation error.` in the log HOT 5
- white screen (exept ui) HOT 3
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from marble-marcher-community-edition.