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darong's Projects

concurrentqueue icon concurrentqueue

A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

corefx icon corefx

This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime

dotnetbook icon dotnetbook

.NET Platform Architecture book (English, Chinese, Russian)

htframework icon htframework

Unity HTFramework, a rapid development framework of client to the unity.

lhrc icon lhrc

一款高效,安全的远控软件

linhowe_gamealgorithm icon linhowe_gamealgorithm

Based on Unity to simply implement algorithms commonly used in game program development;基于Unity简单地实现游戏程序开发中常用的算法

mapgen4 icon mapgen4

Mapgen4 procedural wilderness map generator

mono icon mono

Mono open source ECMA CLI, C# and .NET implementation.

mp-unpack icon mp-unpack

基于electron-vue开发的微信小程序自助解包(反编译)客户端

poseplus_tbs icon poseplus_tbs

基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。

pyvideotrans icon pyvideotrans

Translate the video from one language to another and add dubbing. 将视频从一种语言翻译为另一种语言,并添加配音

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).

ultralitedb icon ultralitedb

A bare-bones C# .NET Key-value Store in a single database file for Unity

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