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CJCrafter avatar CJCrafter commented on July 30, 2024

Perhaps we could allow some entities to be more perceptive then others, as well as introducing a chance for entities to actually ignore the sound. We could also consider adding a ray trace, so the entities will only hear the sound when the is a clear path between the sound's origin and player.

Shooting_Attract_Mobs:
  Default_Distance: <distance-in-blocks>
  Default_Ignore_Chance: <percentage>
  Default_Ray_Trace: <true/false>
  Blacklist: <true/false>
  List:
    - "<EntityType>-<distance>-<ignore>-<ray>"
  List_To_Use_When_Blacklist:  # todo need better name
    - "<EntityType>-<distance>-<ignore>-<ray>"

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DarkmanBree avatar DarkmanBree commented on July 30, 2024

That is good, I like that.

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CJCrafter avatar CJCrafter commented on July 30, 2024

https://cjcrafter.gitbook.io/weaponmechanics/weapon-modules/shoot#attract_mobs

Added in WMP 1.4.0

from mechanicsmain.

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