Comments (3)
Probably has something to do with EntityEquipmentEvent not working in newer versions
from mechanicsmain.
Some things we know
- A gun bobs whenever you unequip it, then equip it.
- When a gun is bobbing, press your 'drop' key to stop the bobbing
- The gun should never bob until you unequip it.
- When the gun is not bobbing, pressing the 'drop' key causes the item to visually disappear
- This is separate from actually disappearing though
- The gun is still in the inventory, and can be seen after re-equipping it.
from mechanicsmain.
Mostly fixed, but:
- Gun will not change skin (scope -> normal)
- new issue
- Hold gun in first hotbar slot
- open inventory
- click and drag gun out of inventory (drop gun)
- use
/wm get
to get a new gun (which should end up in the first hotbar slot) - gun won't show up
- Unconfirmed if dangerous item deletion error was fixed
from mechanicsmain.
Related Issues (20)
- Oraxen support HOT 2
- 无法加载插件 HOT 2
- When the weapon hits the creature, an error is reported HOT 1
- A Command that would load the resource pack for you
- Crossbow uses stim's model HOT 3
- Jamming/Misfires
- Mechanics that will activated when finish equipping HOT 3
- Rampup Speed
- Players can use the `InventoryProfilesNext` mod to make the gun have bullets beyond the limitation. HOT 5
- not shooting HOT 1
- Worldguard protection stuff. HOT 1
- Non-armour items on helmet slot disappear when shot
- Delay_Between_Shots bug HOT 3
- Weapon Packs HOT 1
- Invisible cartridge counter (PAY FEATURE) HOT 1
- Custom hitboxes (PAY FEATURE)
- Fractional penetration (PAY FEATURE)
- Slowdown while aim (PAY FEATURE) HOT 1
- Mechanics of when the weapon scope is opened and the scope is not opened. HOT 3
- WM shoot and hit mob will not trigger mythicmobs's ~onDamaged HOT 7
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from mechanicsmain.