Comments (4)
Sorry, I don't have the time to test this again but at the time of reporting, it was not working with Unity 2020.3 which is still current LTS and most likely still has the described issue.
It's possible that il2cpp has support for this now, I don't know. The alpha version is not a good version to test this on though, it should at least work on the current stable 2021.2. But of course you can decide for your project that it will work in the future at some point and you don't need to change anything.
from migrations.json.net.
Just as info: I didn't found migrations issues with Android il2cpp builds produced by Unity 2021.3
from migrations.json.net.
@kjyv @Aquastorm
Hey guys,
I have rewrote this plugin, made it from 5 to 10 times faster and added unity support
https://github.com/vangogih/FastMigrations.Json.Net
from migrations.json.net.
I've tested this in unity 2022.1.0a16 and migrations work correctly.
As well I've built a project for the android platform and everything works fine.
from migrations.json.net.
Related Issues (18)
- Support VS2015 and .Net 4.6 on build server HOT 1
- Verify migration HOT 1
- Support nested migratable types HOT 1
- NuGet dependencies don't work
- Add more analyzers/code fixes HOT 1
- Check if test project compiles HOT 1
- Populating object that has read-only getter doesn't work
- Migration method verification is broken HOT 1
- Error when deserializing with PreserveReferencesHandling.Objects
- Weingartner.Json.Migration.Roslyn.MigrationHashAnalyzer cannot be created HOT 3
- NullReferenceException MigrationHashHelper HOT 2
- Documentation HOT 3
- Custom migrator
- Version field doesn't work with inheritance HOT 2
- MigratableAttribute / [Migratable("xxxx")] HOT 1
- Migration breaks when using PreserveReferencesHandling HOT 2
- This plugin is outdated and unsupported
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from migrations.json.net.