Comments (3)
Modified on 2007-01-05
mordante wrote:
Since my terrain branch has a letter for each keep, the most important reason for this FR no longer exists. I just discussed it with Zookeeper on IRC, but it will also be a wish to have after the merge of my terrain branch.
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@ln-zookeeper Can this be closed? AFICT different hight adjustment on different keeps are possible.
from wesnoth.
Closing:
- was logged before 1.3.2 (the release that changed from single-character terrain codes)
- no response to the previous question about closing it
- there's lots of
unit_height_adjust
values in data/core/terrain.cfg.
from wesnoth.
Related Issues (20)
- Improved error handling for invalid terrain=
- Animation glitch after bridge destruction in EI Evacuation scenario
- Nested `[insert_tag]` calls do not work
- Add-on version check prevents joining game HOT 12
- _X11 define confusion HOT 2
- Core dump attempting to use wesnoth.print_attributes on stacked_widget HOT 2
- DiD - A Haunting Winter: Ending the Grind HOT 2
- SotBE: Make It Clear to the Player That Persistent Allied Sides Also Benefit From Early Finish Bonuses HOT 8
- Core dump if no widgets are visible HOT 1
- python tools not functional from install (prefix) location when building from source HOT 10
- widget.on_left_click triggers on keyboard press, but not on mouse clicks
- Should terrain be able to have vision different to movement? HOT 5
- Vision over water and chasms HOT 2
- Improve pohint for upload date in #wesnoth-lib (src/gui/dialogs/addon/manager.cpp) HOT 7
- Change Mudcrawlers' defense in the swamp to 60% HOT 9
- [GUI] Text not redrawing properly when scrolling with transparent background HOT 11
- Add hooks into the GUI2 theming system HOT 7
- Expose unit pick dialog to Lua as a simple API call HOT 6
- Wesnoth Map Editor refuses to edit .mask files HOT 2
- [show_objectives] bad documentation/unexpected behavior
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