Comments (4)
How are you loading the existing image?
from jsignature.
Hi brinley,
This is my code to load image on canvas.
var canvas = document.querySelector('#signature canvas')
context = canvas.getContext('2d');
var erase_image = new Image();
erase_image.src = 'yee.jpg';
erase_image.onload = function()
{
context.drawImage(erase_image, 0, 0, canvas.width,canvas.height);
}
erase_image.setAttribute('crossOrigin','anonymous');
I need to make it work on windows app so it works well on IE 10, but google chrome blocks it as Cross-Origin Resource Sharing policy.
from jsignature.
If your image is fixed, you can convert the image to a data url and use jSignature's setData to import it into the signature.
from jsignature.
Yes, I did it and I got base 64 but when I resize or press reset button the background image disappears. I think canvas is being reloaded. Can we prevent this?
I reloaded image on canvas on browser resize but signature gets behind the image since I reloaded the image again. Any ideas?
from jsignature.
Related Issues (20)
- On clicking the canvas, URL redirected to "#"
- Firing "change" event when screen resize
- How to export data to base30 after ("setData","data:image/png;base64,"+base64String) successfully.
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- The feeling of signing on a tablet with a pen is not as accurate as handwriting
- Base64 to Base30 Conversion HOT 2
- Drawing on top of an image HOT 1
- Undo after updateSetting
- Convert SVG Path to Base30
- copy svg information to form text field HOT 1
- How to change the thickness of the ink? HOT 1
- Touch screen signing broken on Edge/Chrome in Windows 10
- Touch events not working properly in Chrome Version 70.0.3538.77 (Official Build) (64-bit) HOT 1
- Can I convert base64 image string into base30 HOT 8
- Inconsistent Browser Experience
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