Comments (5)
Glad to hear that & thanks for pinging back!
It's intentional that this works, it's just unclear why both calls are needed.
I certainly wanted transparency to be opt-in, and the default to be opaque black; but the clearRect implementation should suffice to make the window transparent. Let's keep the issue open to track that.
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This is fixed now. The problem was a synchronization between drawing to the window framebuffer and the skia state. It doesn't reproduce anymore since drawing exclusively with Skia.
This means that a single clearRect() calls is enough to get transparency. I.e. the default background is opaque black, but clearRect() makes it transparent.
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The window supports transparency but it's initially cleared with opaque black. So if you clear with a transparent color then you should see through the window.
You can try running examples/squares.js
to see a semi-transparent window. The key code snippet is this:
const canvas = window.canvas;
canvas.clearRect(0, 0, canvas.width, canvas.height);
canvas.fillStyle = '#000000b0';
canvas.fillRect(0, 0, canvas.width, canvas.height);
Does that work for you?
Let's leave the issue open because the fillRect
call in that snippet shouldn't be necessary, but it doesn't work without it; that's a bug :-)
from windowjs.
This is now documented at https://windowjs.org/doc/canvas#canvas.clearRect.
@Bellisario please ping the thread if that code snippet doesn't work on your machine, there might well be more bugs in the implementation.
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Thanks for your support.
Works using this this "loophole"!
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