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Enable tests in workflows about windowjs HOT 4 OPEN

windowjs avatar windowjs commented on April 30, 2024
Enable tests in workflows

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Comments (4)

joaodasilva avatar joaodasilva commented on April 30, 2024

The Linux build is running the tests now, using xvfb-run.

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joaodasilva avatar joaodasilva commented on April 30, 2024

The Windows runners on GitHub Actions don't have a GL driver; glfwCreateWindow fails with "WGL: The driver does not appear to support OpenGL".

This will require integrating ANGLE to use Direct3D.

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joaodasilva avatar joaodasilva commented on April 30, 2024

The macOS runners crash inside GLFW, in cocoa_monitor.m getFallbackRefreshRate, while calling IOServiceGetMatchingServices for IOFramebuffer; very unclear why this happens. Bypassing that then fails later:

glfwCreateWindow failed (65545): NSGL: Failed to find a suitable pixel format

Try this again later with ANGLE too, and try to use the Metal backend.

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joaodasilva avatar joaodasilva commented on April 30, 2024

Windows is fixed after the migration to ANGLE.

Running on macOS is still failing for the same reason.

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