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wiserim avatar wiserim commented on June 20, 2024 1

Hello,
Thank you for reporting this bug.

Turns out Ray.destroy() method doesn't destroy graphics object it's using to draw in debug mode.
The same goes to Raycaster.destroy().

I've started working on major update for plugin, but I should be able to deliver bug fixes soon.

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wiserim avatar wiserim commented on June 20, 2024

I've published version 0.10.6.
It includes fixes for reported bugs.

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CodestarGames avatar CodestarGames commented on June 20, 2024

Thanks! That fix removed the debug graphics upon the destroy method being called. Although, I'm also using the debug flag in arcade physics to show the bodies and it seems the physics bodies don't get removed unless I remove them manually myself before I call the destroy method on rays.

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wiserim avatar wiserim commented on June 20, 2024

Raycaster doesn't destroy any game objects or physics bodies.
It only destroys Raycaster.Map objects assigned to them.

Docs: Raycaster.removeMappedObjects()
Codepen Example

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