Related Issues (20)
- Bonemeal growth should be cancelled in the DMZ
- Noteblock disk play should sync. Noteblocks should be protected like any other chest.
- Players show up in tab list even after DC. You can see this on the test server currently. This indicates players aren't being cleaned up when they DC, but it only happens sometimes.
- Sometimes players don't load their data for several seconds and snap back to an old position. HOT 2
- When players reconnect they don't immediately broadcast armor and held items. They have to toggle it for it to appear.
- Merge worldguard code into trunk and have it conditionally load if the soft dependencies are installed.
- Improve reliability by automatically reconnecting to the WorldQL server if it DCs (no clientbound heartbeats for a while). HOT 3
- Disconnecting from the server while in the Nether or the End will save your location to the correct coords, but to the overworld
- The ender dragon is unbeatable because of the 4 quadrants at 0, 0 in the end. This is because there are essentially 4 dragons and 4x the amount of end crystals on top of the obsidian pillars
- When you respawn after a death, you spawn at the same place you died
- Add configuration options to enable/disable inventory/vitals sync if users want to use a different plugin. HOT 1
- Fix the death dupe glitches with Mammoth's own redis-based inventory sync.
- Fix exploded blocks (tnt, respawn anchors) not being replaced by air when detonated in the DMZ
- Add wall effect particles to visualize borders HOT 2
- Add command for teleporting one player to another, even if they are on different servers HOT 1
- Add configuration option for chat format. Support PlaceholderAPI for chat prefixes and styling.
- Compatible with waterfall? HOT 2
- need help with compiling HOT 1
- Constant reconnect with 'You are already connected to this server!' HOT 2
- [Config] host & worldql.host consumes only ip address
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