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Type: User
Advance Game Boy Engine. In C/C++. The tools are written in C++, and the engine itself is made in C.
I really hope I remember to maintain this one.
I was making a game and my approach was based off of the GBA. Ended up making a borderline GBA emulator, so I went all out. Now I want to make an engine or something.
I was trying to recreate the GIYGAS fight screen as a BG processing test using the OLC pixel game engine. The BG processing works just fine, but I couldn't get the perfect values for anything.
Awesome website for reverse engineering retro games:
Sonic 1 Disassembly
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