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AtomicSponge avatar AtomicSponge commented on August 25, 2024

If I disable imgui it still hangs, so at least something else is the cause. Just need to find out what!

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AtomicSponge avatar AtomicSponge commented on August 25, 2024

Think this is caused by moving asset loading to the game constructor. It's likely not removing them before the shutdown leaving some bitmaps hanging.
Will research this more.

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AtomicSponge avatar AtomicSponge commented on August 25, 2024

Well sadly that wasn't it. Time to look into this more

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AtomicSponge avatar AtomicSponge commented on August 25, 2024

OK, looking into using custom deleters with the shared pointers for the assets to make sure stuff gets cleaned up.

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AtomicSponge avatar AtomicSponge commented on August 25, 2024

OK decided to do a bit of a rework on the assets manager's workings so it follows the example closer to here:
https://stackoverflow.com/questions/31773334/how-to-use-use-smart-pointers-with-allegro-bitmaps
This should then allow these objects to destruct properly.

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AtomicSponge avatar AtomicSponge commented on August 25, 2024

Overhaul of the assets is done, now just need to implement a method to clear them all and keep testing.

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AtomicSponge avatar AtomicSponge commented on August 25, 2024

And after adding a clear method to wipe the allegro objects... it works! :D

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