Comments (12)
@HighCrit THe difference is if Wynncraft tags the chat packet as CHAT
or SYSTEM
. I don't know the reason for their choice, or if it has any practical difference. (They look the same to the user.) I assume this is a vanilla distinction that does not really apply to Wynncraft. But the difference is yet another clue for us to correctly differentiate between certain types of messages.
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@kristofbolyai With different types, you mean SYSTEM/NORMAL? As I said to HighCrit above, that is basically just reporting what Wynncraft choose.
Yeah, it is fine them, except the issue description.
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Shift clicking soul points, assigned different types, not sure if that is what you want.
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What is the distinction between the messagetypes normal and system? As I expected bomb bells to be classified as system, but they're not.
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Thanks for the reports, I'll look into them!
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@kristofbolyai With different types, you mean SYSTEM/NORMAL? As I said to HighCrit above, that is basically just reporting what Wynncraft choose.
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I think this issue is related. Shown on joining game.
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(Only some text is filtered)
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What do you mean? The general advertising done by Wynncraft is not filtered. This is due to two reasons:
- It's a lot of different messages, and hence a lot of additional filters, and
- I felt it was not really fair -- Wynncraft need their chance to do some advertising. (I might reconsider this point if the user has a paid rank, then they have contributed and know about the situation.)
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Ah, I see. Okay then.
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@HighCrit THe difference is if Wynncraft tags the chat packet as
CHAT
orSYSTEM
. I don't know the reason for their choice, or if it has any practical difference. (They look the same to the user.) I assume this is a vanilla distinction that does not really apply to Wynncraft. But the difference is yet another clue for us to correctly differentiate between certain types of messages.
Late, but vanilla client allosw user to filter SYSTEM or something.
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This also should be fixed by #296, so closing until if it reappears.
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Related Issues (20)
- [Question] About the resource download issue of Chinese Players HOT 1
- [Proposal] - Allow overriding urls.json source link with a java properties
- Make translation feature work with NPC dialogues HOT 13
- Disabling Game Notifications overlay hides all notifications (unless it's parent feature is also disabled) HOT 2
- WorldStateModel needs to correctly handle Housing Islands
- The one-click join wynncraft button on the title screen crashes when using Blur Mod HOT 2
- Text renders black on the left side of the screen
- Crashes on launch when using v1.1.11+ HOT 2
- Unidentified Shiny Items are not annotated correctly HOT 1
- "donator" should be "donor"
- [Function request] Some features that may provide a better experience HOT 2
- "Press SNEAK to continue" has "<protected>" behind it HOT 6
- WorldStateModel breaks after /class in streamer mode HOT 2
- Game frequently crashes in trade market HOT 4
- Quest, cave, discoveries, and other things in content book take way too long to load HOT 10
- WAR_MESSAGE_PATTERN does not handle x minute and y second case
- [MapData] - Icon Fade is applied on the minimap HOT 4
- [MapData] - Minimum visibility to render is slightly off, allowing hovering unrendered features HOT 3
- [MapData] - Hovering does not work if multiple waypoints are stacked, and the one with the highest priority does not render HOT 1
- MalformedJsonException + error 'Signature is missing from Property textures' spamming in the console HOT 4
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