Comments (1)
I just found a crucial thing we need global overrides for. We need to be able to add category and feature overrides, for many features to work:
- Clicking on waypoints to be marked
- TerritoryArea color overrides for resource generation/guild color
- Changing only a single map features settings, i.e. user wants to make the Detlas blacksmith iconScale bigger.
- Providing category overrides this way (for user settings)
Basically the idea is to be to not have any explicit "marked state" for a feature, rather, provide a way for us to apply overrides to features, that make them marked. That way, the feature itself can provide the color, and other settings for it's marker, but an override can enable/disable the feature being marked.
from artemis.
Related Issues (20)
- Crashes on launch when using v1.1.11+ HOT 2
- Unidentified Shiny Items are not annotated correctly HOT 1
- "donator" should be "donor"
- [Function request] Some features that may provide a better experience HOT 2
- "Press SNEAK to continue" has "<protected>" behind it HOT 6
- WorldStateModel breaks after /class in streamer mode HOT 2
- Game frequently crashes in trade market HOT 4
- Quest, cave, discoveries, and other things in content book take way too long to load HOT 10
- WAR_MESSAGE_PATTERN does not handle x minute and y second case
- [MapData] - Icon Fade is applied on the minimap HOT 4
- [MapData] - Minimum visibility to render is slightly off, allowing hovering unrendered features HOT 3
- [MapData] - Hovering does not work if multiple waypoints are stacked, and the one with the highest priority does not render HOT 1
- MalformedJsonException + error 'Signature is missing from Property textures' spamming in the console HOT 4
- [MapData] - Different attributes for different MapFeatures HOT 12
- Item identification percentage not shown correctly HOT 14
- ProfessionXpGainedEvent can get emitted twice for woodcutting
- Lootruns Features | Mission Tracker, Killstreak Tracker, Orange Beacon Tracker & Pull Tracker
- Entering the class edit screen causes /guild xp to be run multiple times upon join
- Multiple numbers in the same sentence often get parsed as a coordinate, mistakenly
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from artemis.