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BetterCanvas

Library for easier work with html5 canvas

First of all you need to create new object of Canvas:

let c = new Canvas(widthQuality heightQuality, backgroundColor);

Now you are able to create html canvas by using createHTML method:

c.createHTML(parentObject, width, height);

So, you are ready to draw! Use drawRect method to draw rectangles. You can also add a stroke effect to them:

c.drawRect(x, y, width, height, backgroundColor, strokeColor, lineWidth);

If you want to clear some area you should use clearRect method:

c.clearRect(x, y, width, height);

If you don't give him any arguments it will clear the whole canvas:

c.clearRect();

Theare are also some methods, I think their names speak for itself:

  • drawCircle(x, y, radius, backgroundColor, strokeColor, lineWidth);
  • drawEllipse(x, y, radiusX, radiusY, backgroundColor, strokeColor, lineWidth);

When you are working with circles and ellipses, x & y coordinates isn't center coordinates, it is coordinates of it's left top corner.

This library was designed specially for my needs, so it is very primitive and doesn't provide some hard actions. Thank you for reading!

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