Comments (1)
This build is mainly to release the RL code, so to keep things simple, we're only supporting 2D rendering. I'm afraid there're no plans to include the shaders at the moment. Sorry about that.
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Related Issues (20)
- Why does external folder include two caffe folders, caffe and caffe-master. Which one should I use? HOT 1
- how many kinds of actions does the MACE output HOT 1
- How can I regenerate the proto files in caffe? HOT 9
- protobuf error HOT 4
- out_tau issue HOT 1
- What should I do if I want to train a DDPG model? HOT 2
- Two networks in cNeuralNet class? HOT 1
- Run ./TerrainRL_Optimizer -arg_file= args/dog_slopes_mixed_args.txt command HOT 10
- Training problem HOT 1
- Unknown SolverType HOT 1
- library lib HOT 1
- "cSpAlg::gSpVecSize" Linker problem HOT 1
- Segmentation Fault when running TerrainRL HOT 2
- caffe_mods rebuild caffe HOT 4
- build with caffe in library.zip failed HOT 1
- build iLQR control method for this problem HOT 2
- about the booklet HOT 2
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- Simulation speed HOT 1
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