Name: Luciano Ciccariello
Type: User
Company: @docker
Bio: SW engineer focused on cloud-based backend services. I have experience with reverse engineering and game tooling/development.
Twitter: xeeynamo
Location: London, United Kingdom
Blog: https://xee.dev
Luciano Ciccariello's Projects
Test, compile and distribute a GitHub action from a source code
Just an University project
An experimental shared social-oriented Persona database for Kingdom Save Editor
Decompilation of Croc: Legend of the Gobbos
Croc: Legend of the Gobbos tools
Dark Cloud game packer and unpacker
Collaborative decompilation and reverse engineering website
A DogStatsD client for C#/.NET
Tools and reverse engineering of the PS1 game Einhander
Fast image drawing library, written in C#
FF6LE fork that handle many ROM expansions
Compile FFMPEG using the latest GCC compiler
Final Fantasy XV Reverse Engineerng and libraries
An api for storing and retrieving decomp project progress 🐸
Ghidra Processor for the Play Station 2's Emotion Engine MIPS based CPU
The core emulation library of Highly Experimental
An ImGui wrapper for .NET.
WIP Decompilation of Kingdom Hearts (PS2, JP)
Kingdom Hearts decompiled LUA scripts
Very old stuff I developed back in 2011 for the Italian and English KH2FM translation
General purpose videogame save editor
A collection of code reversed from Sonic Mania to assist the development of Sonic Mania mods.
Megaman X SNES level editor
A MIPS decompiler.
An experimental MIPS disassembler written in F#
Web de MLTHaku
N64 image library