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xiao7540916's Projects

cgltf icon cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

chameleonrt icon chameleonrt

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glsl icon glsl

GLSL Shading Language Issue Tracker

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

libopendrive icon libopendrive

Small, lightweight C++ library for handling OpenDRIVE files

niagara icon niagara

A Vulkan renderer written from scratch on stream

nvpro_core icon nvpro_core

shared source code and resources needed for the samples to run

nvtx icon nvtx

The NVIDIA® Tools Extension SDK (NVTX) is a C-based Application Programming Interface (API) for annotating events, code ranges, and resources in your applications.

pages icon pages

My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics

ray-tracing-gems-ii icon ray-tracing-gems-ii

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

raytracinginvulkan icon raytracinginvulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

spirv-reflect icon spirv-reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

stb icon stb

stb single-file public domain libraries for C/C++

tinygltf icon tinygltf

Header only C++11 tiny glTF 2.0 library

tlsf icon tlsf

Two-Level Segregated Fit memory allocator implementation.

vkdoom3 icon vkdoom3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

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