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xiaoyu258 avatar xiaoyu258 commented on May 18, 2024

In the note editor of Blender, you can connect the UV of Texture Coordinate to the Image of Separate RGB like this.
image

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IceSuger avatar IceSuger commented on May 18, 2024

EXCELLENT ! Thanks !
Way much easier and more elegant than casting rays from the camera and transform the world 3d coords back to UV coords, which is the way I was working on.
Just one more question making me a little confused: will the strength of the Emission affect the result ? I haven't take a look at the numeric values of each pixels, but by seeing the rendered image under different Emission strength, I guess the results are different.

Thanks !

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xiaoyu258 avatar xiaoyu258 commented on May 18, 2024

Thanks, yes, you need to remove all the lighting and only keep the emission or the image will be total black. And set it to 1 is also important.

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IceSuger avatar IceSuger commented on May 18, 2024

Thank you !

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