Comments (3)
Instead of globally disabling Entity Culling, a slightly better workaround is to set skipHiddenTileEntityRendering
to false in the mod config. This disables entity culling on TileEntities only, instead of on all entities, hopefully with a lesser impact on performance.
from hexxit-ii.
Instead of globally disabling Entity Culling, a slightly better workaround is to set
skipHiddenTileEntityRendering
to false in the mod config. This disables entity culling on TileEntities only, instead of on all entities, hopefully with a lesser impact on performance.
That is a good tip, thank you! What do you think about setting this as default for the next update? As Hexxit II doesn't have as many TileEntities as it does entities.
Actually, changing that doesn't seem to actually make Fairy Lights render, unfortunately.
from hexxit-ii.
This is fixed in the latest update!
from hexxit-ii.
Related Issues (20)
- Server Mod Rejections HOT 6
- cant join server HOT 2
- Minecraft Hexxit 2 crashing, potential cause: Forge HOT 2
- Server crashes on launch HOT 6
- Game resets itself HOT 8
- Crash on Load - Fresh Install HOT 3
- Crash on startup HOT 3
- Some recommended mods HOT 5
- When I first started playing Hexxit II I had spawn eggs in the first world but now I've made another world and want to use spawn eggs and there are not in search inventory in creative. They don't exist in the world. Help? HOT 2
- Please include a readme.txt for the Hexxit 2 Server HOT 2
- Server crash HOT 2
- adding optifine breaks fire animations HOT 2
- CQR and Forge causing crashes HOT 2
- Luggage Not Working after 1.4.5.1 HOT 1
- New version of Recurrent Complex issues with hybrid servers and OpenJ9 HOT 4
- Hexxit 2 forge server crash HOT 11
- Backpacks Not Working Properly HOT 10
- Growthcraft Bee Boxes won't fill completely HOT 1
- when starting an old server(one that has been opened before) it freezes and server wont start but using a fresh one works HOT 50
- game and pc freeze when a save is opened for the second time HOT 14
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from hexxit-ii.