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StridentDefender32 avatar StridentDefender32 commented on August 17, 2024

Instead of globally disabling Entity Culling, a slightly better workaround is to set skipHiddenTileEntityRendering to false in the mod config. This disables entity culling on TileEntities only, instead of on all entities, hopefully with a lesser impact on performance.

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xJon avatar xJon commented on August 17, 2024

Instead of globally disabling Entity Culling, a slightly better workaround is to set skipHiddenTileEntityRendering to false in the mod config. This disables entity culling on TileEntities only, instead of on all entities, hopefully with a lesser impact on performance.

That is a good tip, thank you! What do you think about setting this as default for the next update? As Hexxit II doesn't have as many TileEntities as it does entities.
Actually, changing that doesn't seem to actually make Fairy Lights render, unfortunately.

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xJon avatar xJon commented on August 17, 2024

This is fixed in the latest update!

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