Comments (6)
Addendum: This also holds true for Tinkers Constructs' tools and weapons, and they should be blacklisted as well.
tconstruct:pickaxe
tconstruct:shovel
tconstruct:hatchet
tconstruct:mattock
tconstruct:kama
tconstruct:hammer
tconstruct:excavator
tconstruct:lumberaxe
tconstruct:scythe
tconstruct:broadsword
tconstruct:longsword
tconstruct:rapier
tconstruct:frypan
tconstruct:battlesign
tconstruct:cleaver
tconstruct:shortbow
tconstruct:longbow
tconstruct:crossbow
tconstruct:arrow
tconstruct:bolt
tconstruct:shuriken
from hexxit-ii.
Thank you for this detailed report, you basically fixed this for me, will include it in the next update :)
from hexxit-ii.
This actually does not work using the mod's config as shown over Epoxide-Software/Enchanting-Plus#161. We'll look into other options
from hexxit-ii.
How unfortunate.
I tested around a little bit myself now and yeah, the NBT tags or something for some reason make the blacklist fail as stated. I also tried appending #* but that just made it crash instead. It only successfully blocks the for example NBT-less pickaxe as aquired from /give tconstruct:pickaxe.
A bug that I think is connected to this, but which very well might just be caused by the plugins on the server I mainly play on is that at some point my enchanted tinkers armor lost their enchantments and started leveling past the set level cap. As it could just be a plugin interaction, you don't have to look into it further, but if people come asking about it, it could be worth keeping in mind. This also broke the mending moss, and maybe other things as well. So it may or may not be even worse or less bad than initially assumed.
from hexxit-ii.
When tinkers items level up, the enchantments get removed, just FYI. They have to be reapplied after each level, by levels I mean the tinker's leveling mod whatever it is called
from hexxit-ii.
Will be fixed in 1.0.1
using Epoxide-Software/Enchanting-Plus#165.
from hexxit-ii.
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from hexxit-ii.