Comments (3)
I'm not quite clear on what you mean. Please clarify what the proper behavior should be, and what it is currently doing, and provide an example scene.
from unity-hierarchy-folders.
Your extension adds the tag "EditorOnly". objects that are tagged as editor only are ignored by unity in builds.
If i use your folders, and have objects in those folders those objects are missing in the builds.
Unity 2018.3.9f1
expected behavior: objects that are stored inside the folder should be available in builds
observed behavior: they are missing
proposed changes: remove the "EditorOnly" tag from this extension.
from unity-hierarchy-folders.
oh ok i see what you mean now, oops
from unity-hierarchy-folders.
Related Issues (12)
- CanDestroy not found HOT 4
- (bug) Typo in the "Hierarchy" topic HOT 1
- Unity 2020.2 GUID conflicts, cannot compile HOT 2
- Error in package name in the readme
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- (bug) DontDestroyOnload object is destroy when use folders HOT 1
- No need of com.unity.package-manager-ui on 2020.3.14f1
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- Create github release v0.1.0 HOT 2
- Hold on
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from unity-hierarchy-folders.