Comments (3)
This library should already work partially on web.
You have to run it with the "CanvasKit" rendering backend (based on WebGL). With a command like this:
flutter run -d chrome --dart-define=FLUTTER_WEB_USE_SKIA=true --profile
.
I don't think the normal rendering backend (html/css) work at this time.
If you have some errors, you can add it here and I will have a look.
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@xvrh thanks for the reply, if the web is working on purpose can you add web tag on README?
perhaps web deploy guideline could be helpful to.
or setting --dart-define=FLUTTER_WEB_USE_SKIA=true --profile
via in code. for production
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The web story has evolved a lot since this issue. Please reopen a new bug if you have concrete issue with the web version.
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Related Issues (20)
- On web only Lottie.asset work, not Lottie.network HOT 2
- Font not Rendering properly HOT 2
- There is a difference between loading on the app and HTML HOT 2
- Not working in iOS17
- Text Animation Exported with After Effects Body Movin Not Working
- Change Speed Not On Load
- Animation made through Ae 3D space is not supported
- Animation not displayed correctly HOT 8
- ValueDelegate.gradientColor Unable to continuously refresh HOT 4
- ValueDelegate.position can not change all shapes
- The gradient in my animation made with Adobe after effects doesn't work as expected. HOT 2
- add flutter 3.16 proper support and update dependencies HOT 2
- ValueDelegate.position can not change images
- Using this library will use a lot of GPUs, even if `enableRenderCache` has been used HOT 2
- Valid json with missing frames HOT 1
- Black lines appear when one animation overlaps another one
- how to Cache tgs file . HOT 1
- tgs lottie very slow on android HOT 5
- How should I playsegment? HOT 2
- RenderCache as Raster initializes animation with incorrect state HOT 1
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