Comments (2)
It's not supported right now. But it's a good feature request.
There is several possibilities:
- Convert the svg to a
ui.Image
at load time and reference theui.Image
from the composition. This probably could be done right now with theimageProviderFactory
that returns aMemoryImage
.
The disadvantage of this technique is that you have to rasterize the image at a specific size ahead of time and you won't have the perfect pixel density. - Integrate the support for
flutter_svg
directly in this library. We will have a new dependency and every one will pay the cost in term of code size. - Add a customisable callback to paint the images. Anyone from outside of this library can link the image drawing code to any third party library.
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Thanks, I'll try out your first suggestion. It'd be great if the library supported svg out of the box but I'm not sure how niche this use case is. In case it isn't a popular use case I'd suggest adding a customisable callback so I can use a third party library like flutter_svg.
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