Comments (11)
In fill_content.dart I modify draw func,if is iOS and hasCircle use drawCircle instead of drawPath.
// canvas.drawPath(_path, _paint); if(Platform.isIOS){ if(hasCircle){ var rect = _path.getBounds(); canvas.drawCircle(rect.center,rect.width / 2,_paint); }else{ canvas.drawPath(_path, _paint); } }else{ canvas.drawPath(_path, _paint); }
It is not very well solution,but can solve my problem.Hope it can help you.
How do I know about hasCircle
?
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I had the same problem with my iPhone 11Pro, which worked well on Android
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I also saw that it doesn't matter what the size of the animation is. My device was iPhone X (not a simulator).
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Yes, it has nothing to do with size. Have you found a solution later
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Not yet, for now I left it like that... Input from @xvrh would be greatly appreciated 😊
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I covered the serrate with a line of the same color to solve this problem on the iPhone, I hope it helps you.
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I encountered the same aliasing problem on iPhone 11 devices with lottie 0.7.0+1.
And I found that this happens only in iOS 14.
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I have same problem.but it cant find in Android.
I see circle draw use path to do will have Antialiasing.
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In fill_content.dart I modify draw func,if is iOS and hasCircle use drawCircle instead of drawPath.
// canvas.drawPath(_path, _paint);
if(Platform.isIOS){
if(hasCircle){
var rect = _path.getBounds();
canvas.drawCircle(rect.center,rect.width / 2,_paint);
}else{
canvas.drawPath(_path, _paint);
}
}else{
canvas.drawPath(_path, _paint);
}
It is not very well solution,but can solve my problem.Hope it can help you.
from lottie-flutter.
In fill_content.dart I modify draw func,if is iOS and hasCircle use drawCircle instead of drawPath.
// canvas.drawPath(_path, _paint); if(Platform.isIOS){ if(hasCircle){ var rect = _path.getBounds(); canvas.drawCircle(rect.center,rect.width / 2,_paint); }else{ canvas.drawPath(_path, _paint); } }else{ canvas.drawPath(_path, _paint); }
It is not very well solution,but can solve my problem.Hope it can help you.
How do I know about
hasCircle
?
Find CircleShape and you can see EllipseContent.
If fill_content has EllipseContent mean have circle.
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if(Platform.isIOS){
final hasCircle = _path.any((path) {
return path is EllipseContent;
});
if(hasCircle){
var rect = _path.getBounds();
canvas.drawCircle(rect.center,rect.width / 2,_paint);
}else{
canvas.drawPath(_path, _paint);
}
}else{
canvas.drawPath(_path, _paint);
}
This code may work but it needs some more tests
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