Comments (1)
Fixed.
The issue was the prop component buffers.
They're valid until the underlying buffer resizes, and the lambda functions for updating the prop skins occur after the buffer has changed several times.
The problem has been solved by refreshing the pointer for the memory range granted by the buffer inside the lambda functions, but perhaps we can modify the vector buffer to update the pointers as well when it resizes.
from revision.
Related Issues (20)
- New Feature: Auto Save HOT 1
- Crash on grouping an already grouped child entity to another entity HOT 1
- Drag entities into other groups in scene inspector HOT 1
- Option to ungroup HOT 1
- Draw more overlays for entities/components
- ImGui hotkeys aren't working HOT 1
- Rotation indicator broken HOT 1
- ecs entities should be stored in a map by their UUID HOT 2
- Spawning prefabs is awkward HOT 1
- Dependencies unfriendly for new users HOT 1
- Update and fix multi-buffered classes HOT 2
- Level Editor: Recent level list doesn't support level names with spaces HOT 1
- Directional shadows flicker when moving HOT 1
- Add Indirect Light back HOT 1
- Editor bug: sometimes rotations aren't undone and redone correctly HOT 1
- Editor bug: editor hotkeys still processed in popups, textboxes HOT 1
- Enforce W3 warnings HOT 1
- Editor bug: grid snapping for translations moves object towards world origin HOT 1
- Need to change serialization logic for ECS, as components are memcpy'd and have virtual methods (copies VTable pointer, undefined behavior) HOT 1
- Hello yattabyte HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from revision.