Comments (1)
Solved in commit 9b8a4c9. Hard coded values found all in one spot, within InputBinding::loadFile( ... ), after the file is loaded (non-threaded)
from revision.
Related Issues (20)
- New Feature: Auto Save HOT 1
- Crash on grouping an already grouped child entity to another entity HOT 1
- Drag entities into other groups in scene inspector HOT 1
- Option to ungroup HOT 1
- Draw more overlays for entities/components
- ImGui hotkeys aren't working HOT 1
- Rotation indicator broken HOT 1
- ecs entities should be stored in a map by their UUID HOT 2
- Spawning prefabs is awkward HOT 1
- Dependencies unfriendly for new users HOT 1
- Update and fix multi-buffered classes HOT 2
- Level Editor: Recent level list doesn't support level names with spaces HOT 1
- Directional shadows flicker when moving HOT 1
- Add Indirect Light back HOT 1
- Editor bug: sometimes rotations aren't undone and redone correctly HOT 1
- Editor bug: editor hotkeys still processed in popups, textboxes HOT 1
- Enforce W3 warnings HOT 1
- Editor bug: grid snapping for translations moves object towards world origin HOT 1
- Need to change serialization logic for ECS, as components are memcpy'd and have virtual methods (copies VTable pointer, undefined behavior) HOT 1
- Hello yattabyte HOT 1
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