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Markus Eger's Repositories

I am a researcher working on Artificial Intelligence and Machine Learning, mostly applied to video games. In my public repositories below you can find, among other things:

  • A project for the extraction of information from hearthstone replays, and how to use it to predict deck archetypes using RNNs and statistical methods (repository)
  • Two implementations of the game Hanabi, for the development of different AI methods (python, Haskell)
  • A macro-system for Dynamic Epistemic Logic to write epistemic actions succinctly, implemented in Haskell (repository)
  • Some basic Unity demos/labs I used for my class on game development (2D Demo, 3D Demo, Random Tricks, detailed descriptions)
  • An implementation of the game Dominion, with a Monte Carlo Tree Search based agent (repository)
  • An implementation of the game 6 Nimmt!, with several baseline AI agents (repository)
  • A turn-based tactics game, written in PyGame (repository)
  • A game vaguely inspired by the game Kingdom Builder, written in PyGame (repository)

Markus Eger's Projects

6nimmt icon 6nimmt

Parameterized implementation of 6 nimmt!

corpora icon corpora

A collection of small corpuses of interesting data for the creation of bots and similar stuff.

ggj2014 icon ggj2014

Game done for the global game jam 2014

hanabi icon hanabi

An implementation of the board game hanabi played by a deterministic AI

markov icon markov

Markov chain text generator, as used for KingJamesProgramming

millihamilton icon millihamilton

Create Pingus levels from graphs, that are solvable iff the graph has a hamiltonian cycle

ostari icon ostari

Practical Specification of Belief Manipulation in Games

pyhanabi icon pyhanabi

A research-focused, Python implementation of Hanabi, including a browser-based user interface

skadi icon skadi

Deprecated: see "smoke" project.

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