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Match types about fathom HOT 6 CLOSED

yeslogic avatar yeslogic commented on April 28, 2024
Match types

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Comments (6)

brendanzab avatar brendanzab commented on April 28, 2024

Another option might be to use some sort of cond construct that would take boolean predicates. This would allow use to avoid having to implement pattern matching:

const TRIANGLE : u32 = 0u32;
const RECTANGLE : u32 = 1u32;
const CIRCLE : u32 = 2u32;

Point = {
    x: f32be,
    y: f32be,
};

Data = struct {
    shape_type : u32,
    length: u32be,
    data : [cond {
        shape_type == TRIANGLE => [Point; 3],
        shape_type == RECTANGLE => [Point; 4],
        shape_type == CIRCLE => struct { center: Point, radius: f32be },
        else => error,
    }; length],
};

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mikeday avatar mikeday commented on April 28, 2024

Looks like a better place to start, and it's still possible to check for exclusive/exhaustiveness.

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brendanzab avatar brendanzab commented on April 28, 2024

One tricky thing is figuring out to implement this under the hood. At the moment I'm using a reader as an argument to my parser for flexibility purposes, but I can't keep a hold of the current buffer position using that, unlike if I was using a slice or a Cursor.

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brendanzab avatar brendanzab commented on April 28, 2024

I could do some crazy internal caching, but not sure how that would turn out 🤔

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brendanzab avatar brendanzab commented on April 28, 2024

Oh wait, for cond this shouldn't actually matter!

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brendanzab avatar brendanzab commented on April 28, 2024

We might also want to support giving names to the variants:

cond {
    triangle  : shape_type == TRIANGLE  => Triangle,
    rectangle : shape_type == RECTANGLE => Rectangle,
    circle    : shape_type == CIRCLE    => Circle,
}

This would then allow use to generate an enum:

enum DataDataElem {
    Triangle(Triangle),
    Rectangle(Rectangle),
    Circle(Circle),
}

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