Comments (4)
duplicate of #1303
from epicfightmod.
So I noticed that issue 1303 is supposed to be fixed in the next update. With that said, that issue seems to be about first person view, not colliders. Additionally, I've tested this issue that I posted in the early access version of the next update available through patreon, and it seems to still not work. Is there (or will there be in the foreseeable future) any way to scale up the player properly? While retaining collider and hit box functionality?
from epicfightmod.
So I noticed that issue 1303 is supposed to be fixed in the next update. With that said, that issue seems to be about first person view, not colliders. Additionally, I've tested this issue that I posted in the early access version of the next update available through patreon, and it seems to still not work. Is there (or will there be in the foreseeable future) any way to scale up the player properly? While retaining collider and hit box functionality?
The fix that was mentioned is not yet available for the public. It's retained in our development enviroment and we'll release it once it's stable enough for use. Though it's marked as solved you can't really access it yet. The complete feature list is stated in the patreon post.
from epicfightmod.
Thank you for the information. Just to clarify, I have heard about the first person view being overhauled in an upcoming update.
However, are you also saying that full Pehkui mod compatibility (colliders and first person view) is coming in a later update?
To know that pehkui compat has been fixed in a dev environment would be huge for planning my current project.
I did read through the changes listed on patreon and I didn't see anything related to pehkui. There's the mermaid mod compat changes which sound kinda related, but from my testing pehkui compat is still broken with the latest early access version of epic fight.
from epicfightmod.
Related Issues (20)
- [Suggestion]: Compatibility with Amendments first person torch/lantern
- [Bug|Crash]: Epic Fight (epicfight) has failed to load correctly (org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered) HOT 1
- [Bug|Crash]: HOT 4
- [Bug|Crash]: The game crashed whilst mouseclicked event handler Error: java.lang.IllegalArgumentException: Can't find animation named: wom:biped/combat/enderblaster_twohand_dash HOT 1
- [Bug]: Vindicators show their weapon even without being aggroed HOT 1
- [Bug|Crash]: incompatibility with Irons spellbooks necromancers HOT 8
- [Bug]: incompatibility with alexscaves HOT 3
- [Bug|Crash]:
- [Suggestion]: Custom Weapon Type:Two hand weapon shouldn't be put in off-hand slot HOT 1
- [Bug]: Server config option "Stiff combat" lacks functionality HOT 1
- [Bug]: Can't Control Create Trains HOT 2
- [Bug|Crash]: broken armor_stand HOT 2
- [Bug|Crash]: Battle mode not working on server
- [Crash]: Yes Steve Model / Modern Fix / Epic Fight Incompatibility
- [Suggestion]: more options of show attributes HOT 1
- [Bug|Crash]:
- [Bug|Crash]: Entering combat mode crashes my game HOT 1
- [Bug|Crash]: epic fight, weapons of miracle, epic fight -battle arts all critical errors appearing HOT 2
- [Bug]: Skin Layers 3D mod adds duplicate model when spawning/respawning when in 3rd person HOT 1
- [Bug|Crash]: Crash if wearing any armor piece while BetterNether installed HOT 2
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