Comments (1)
I am hereby dropping this idea. Tested, got it working, but there are some flaws : the trade-off in terms of memory consumed when storing floodfill values for different walkable values doesn't worth it, and the feature itself might not be much useful to the common user. Maybe keeping it simple and rely on getPath(...)
is the best solution here. Closing this issue as of now.
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Related Issues (20)
- Add search algorithm : SPFA
- Add search algorithm : Breadth-First Search
- (dis)allow corner crossing in diagonal mode HOT 1
- Remove tunnelling
- Add path:shift()? HOT 3
- Attempt to call method 'getX' (a nil value) HOT 6
- Cannot build due to error in lookuptable.lua HOT 3
- Invalid or unreachable location HOT 3
- regenerate new path HOT 1
- 3D pathfinding with Jumper? HOT 2
- bug with JPS and ORTHOGONAL mode? HOT 4
- direction dependent walkability
- Uses way too much memory. HOT 6
- Syntax error in jumper/core/lookuptable.lua#L1 HOT 2
- Contributor needed? HOT 1
- isOutOfRange not defined - accesses an undeclared global
- node.x and node.y are nil HOT 2
- y and x axis reversed HOT 4
- Couldn't calculate path in a dynamic grid
- Find closest path to destination
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