Comments (4)
Then I skip it and turn to run "bash scripts/render_batch.sh gen all". But I met "out of memory" error as follows:
**thuman2 START----------
processing all the subjects
D3D12: Removing Device.
Traceback (most recent call last):
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 194, in _run_module_as_main
return _run_code(code, main_globals, None,
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 87, in _run_code
exec(code, run_globals)
File "/home/ciciyang/code/ICON/scripts/render_single.py", line 187, in <module>
opengl_util.render_result(rndr, 0, os.path.join(save_folder, subject, 'render', f'{y:03d}.png'))
File "/home/ciciyang/code/ICON/lib/renderer/opengl_util.py", line 30, in render_result
cam_render = rndr.get_color(shader_id)
File "/home/ciciyang/code/ICON/lib/renderer/gl/render.py", line 301, in get_color
data = glReadPixels(0, 0, self.width, self.height, GL_RGBA, GL_FLOAT, outputType=None)
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/site-packages/OpenGL/GL/images.py", line 370, in glReadPixels
GL_1_1.glReadPixels(
File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
OpenGL.error.GLError: GLError(
err = 1285,
description = b'out of memory',
baseOperation = glReadPixels,
cArguments = (
0,
0,
512,
512,
GL_RGBA,
GL_FLOAT,
array([[[0., 0., 0., 0.],
[0., 0., 0., 0.],
[0., 0., 0., 0.],
...,
[0., 0., 0., 0.],
...,
)
)
D3D12: Removing Device.
Traceback (most recent call last):
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 194, in _run_module_as_main
return _run_code(code, main_globals, None,
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 87, in _run_code
exec(code, run_globals)
File "/home/ciciyang/code/ICON/scripts/render_single.py", line 187, in <module>
opengl_util.render_result(rndr, 0, os.path.join(save_folder, subject, 'render', f'{y:03d}.png'))
File "/home/ciciyang/code/ICON/lib/renderer/opengl_util.py", line 30, in render_result
cam_render = rndr.get_color(shader_id)
File "/home/ciciyang/code/ICON/lib/renderer/gl/render.py", line 301, in get_color
data = glReadPixels(0, 0, self.width, self.height, GL_RGBA, GL_FLOAT, outputType=None)
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/site-packages/OpenGL/GL/images.py", line 370, in glReadPixels
GL_1_1.glReadPixels(
File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
OpenGL.error.GLError: GLError(
err = 1285,
description = b'out of memory',
baseOperation = glReadPixels,
cArguments = (
0,
0,
512,
512,
GL_RGBA,
GL_FLOAT,
array([[[0., 0., 0., 0.],
[0., 0., 0., 0.],
[0., 0., 0., 0.],
...,
[0., 0., 0., 0.],
...,
)
)
D3D12: Removing Device.
Traceback (most recent call last):
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 194, in _run_module_as_main
return _run_code(code, main_globals, None,
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 87, in _run_code
exec(code, run_globals)
File "/home/ciciyang/code/ICON/scripts/render_single.py", line 187, in <module>
opengl_util.render_result(rndr, 0, os.path.join(save_folder, subject, 'render', f'{y:03d}.png'))
File "/home/ciciyang/code/ICON/lib/renderer/opengl_util.py", line 30, in render_result
cam_render = rndr.get_color(shader_id)
File "/home/ciciyang/code/ICON/lib/renderer/gl/render.py", line 301, in get_color
data = glReadPixels(0, 0, self.width, self.height, GL_RGBA, GL_FLOAT, outputType=None)
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/site-packages/OpenGL/GL/images.py", line 370, in glReadPixels
GL_1_1.glReadPixels(
File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
D3D12: Removing Device.
OpenGL.error.GLError: GLError(
err = 1285,
description = b'out of memory',
baseOperation = glReadPixels,
cArguments = (
0,
0,
512,
512,
GL_RGBA,
GL_FLOAT,
array([[[0., 0., 0., 0.],
[0., 0., 0., 0.],
[0., 0., 0., 0.],
...,
[0., 0., 0., 0.],
...,
)
)
Traceback (most recent call last):
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 194, in _run_module_as_main
return _run_code(code, main_globals, None,
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 87, in _run_code
exec(code, run_globals)
File "/home/ciciyang/code/ICON/scripts/render_single.py", line 219, in <module>
opengl_util.render_result(
File "/home/ciciyang/code/ICON/lib/renderer/opengl_util.py", line 30, in render_result
cam_render = rndr.get_color(shader_id)
File "/home/ciciyang/code/ICON/lib/renderer/gl/render.py", line 301, in get_color
data = glReadPixels(0, 0, self.width, self.height, GL_RGBA, GL_FLOAT, outputType=None)
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/site-packages/OpenGL/GL/images.py", line 370, in glReadPixels
GL_1_1.glReadPixels(
File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
OpenGL.error.GLError: GLError(
err = 1285,
description = b'out of memory',
baseOperation = glReadPixels,
cArguments = (
0,
0,
512,
512,
GL_RGBA,
GL_FLOAT,
array([[[0., 0., 0., 0.],
[0., 0., 0., 0.],
[0., 0., 0., 0.],
...,
[0., 0., 0., 0.],
...,
)
)
D3D12: Removing Device.
Traceback (most recent call last):
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 194, in _run_module_as_main
return _run_code(code, main_globals, None,
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/runpy.py", line 87, in _run_code
exec(code, run_globals)
File "/home/ciciyang/code/ICON/scripts/render_single.py", line 219, in <module>
opengl_util.render_result(
File "/home/ciciyang/code/ICON/lib/renderer/opengl_util.py", line 30, in render_result
cam_render = rndr.get_color(shader_id)
File "/home/ciciyang/code/ICON/lib/renderer/gl/render.py", line 301, in get_color
data = glReadPixels(0, 0, self.width, self.height, GL_RGBA, GL_FLOAT, outputType=None)
File "/home/ciciyang/miniconda3/envs/icon/lib/python3.8/site-packages/OpenGL/GL/images.py", line 370, in glReadPixels
GL_1_1.glReadPixels(
File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
OpenGL.error.GLError: GLError(
err = 1285,
description = b'out of memory',
baseOperation = glReadPixels,
cArguments = (
0,
0,
512,
512,
GL_RGBA,
GL_FLOAT,
array([[[0., 0., 0., 0.],
[0., 0., 0., 0.],
[0., 0., 0., 0.],
...,
[0., 0., 0., 0.],
...,
)
)
xargs: python: terminated by signal 11
xargs: python: terminated by signal 11
thuman2 END----------**
I follow issue137 and change NUM_THREADS to 4οΌit seems doesn't work and the error is as follows:
**thuman2 START----------
processing all the subjects
xargs: python: terminated by signal 9
xargs: python: terminated by signal 9
thuman2 END----------**
from icon.
Then I checked "log/render/thuman2-{num_views}-{size}-{part}.txt". It seems it is stuck.
from icon.
solved
from icon.
@yangqinhui0423 It would be helpful if you could share some hints here, thanks :)
from icon.
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