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yurii34's Projects

bdframework.core icon bdframework.core

[中]Simple! Easy! Powerful Unity3d game workflow! Unity3d framework:c# hotfix(ILRuntime)、asset manager、ui workflow、network debug... and so on

entitas icon entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

et icon et

Unity3D Client And C# Server Framework

huatuo icon huatuo

huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

hybridclr icon hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

ilruntime icon ilruntime

Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

jengine icon jengine

JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily

nice-et icon nice-et

基于ET6.0的分布式游戏服务器

nice-lua icon nice-lua

基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性

swarm icon swarm

An example of use of compute shaders and procedural instancing.

universalrenderingexamples icon universalrenderingexamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

xasset icon xasset

Fast & powerful, asset system for unity.

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