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cargo's Issues

When the game is completed, it crashes (on Windows)

Cargo: 0.98
OS: Windows 7 64-bit
Graphics: ATI Mobility Radeon 5430

On Windows the game plays well all the way through - but it crashes at the end of the credits sequence.

Steps to reproduce:

  1. Play the game, and finish it.
  2. Watch the credits all the way to the end.

The smidgin logo scrolls up and then disappears, and the screen stays black instead of going back to the main menu. If you press the Windows key on the keyboard, the desktop is shown with a message saying that Blender has crashed.

Frame rate very low on Mac OS X

Cargo plays poorly on OS X: the frame rate is very low. Actually, the frame rate is high for certain things, like moving the camera - but character animations are slow.

On some GNU/Linux systems, the first level will fail to start

Cargo: 0.92

Loading the first level from the menu screen fails for certain distributions of Linux. The crash is in Python:

Traceback (most recent call last):
  File "/home/foo/Games/Cargo/cargo-0.92/assets/Scripts/__init__.py", line 25, in <module>
    import Scripts.menu
  File "/home/foo/Games/Cargo/cargo-0.92/assets/Scripts/menu.py", line 20, in <module>
    import webbrowser
  File "/home/foo/Games/Cargo/cargo-0.92/2.68/python/lib/python3.3/webbrowser.py", line 655, in <module>
    cmd = _synthesize(cmdline, -1)
  File "/home/foo/Games/Cargo/cargo-0.92/2.68/python/lib/python3.3/webbrowser.py", line 97, in _synthesize
    controller = copy.copy(controller)
  File "/home/foo/Games/Cargo/cargo-0.92/2.68/python/lib/python3.3/copy.py", line 89, in copy
    rv = reductor(2)
TypeError: attribute of type 'NoneType' is not callable

Update upstream URLs.

Over the years, many of the URLs in the project have become out of date.

Especially, most of the web is now using HTTPS URLs. The URLs in the project should be updated to those.

Screen goes white during play.

Sometimes during game play, the screen goes all white*. Nothing can be seen except for the HUD (health, inventory etc). This is camera location and rotation dependent: when it happens, it can be fixed by moving the camera to a different position by moving the mouse or joystick.

* Actually the same colour as the mist.

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