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zadvorsky avatar zadvorsky commented on September 28, 2024 1

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martenzander avatar martenzander commented on September 28, 2024

thanks, I'd really appreciate it

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zadvorsky avatar zadvorsky commented on September 28, 2024

Hello again.

I figured out what's happening, but I'll need more time to implement a proper fix. In the meantime, you'll need to do this:

In your animation material, add a alpha test define, and make sure the depthPacking is under uniformValues.

const material = new StandardAnimationMaterial({
  defines: {
    'ALPHATEST': 0.5
  },
  uniformValues: {
    alphaMap: alphaMapTexture,
    depthPacking: THREE.RGBADepthPacking
  }
})

Then when creating the depth material, set the needsUpdate flag for your alpha map.

mesh.customDepthMaterial = BAS.Utils.createDepthAnimationMaterial(material);
mesh.customDepthMaterial.uniforms.alphaMap.value.needsUpdate = true;

And everything should work, hopefully.

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martenzander avatar martenzander commented on September 28, 2024

Unfortunately no, still no shadows appearing

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zadvorsky avatar zadvorsky commented on September 28, 2024

Here's a reduced test case with a BAS animation material + alpha map + custom depth material. Can you work from there and see what isn't working for you?

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martenzander avatar martenzander commented on September 28, 2024

thanks for the effort, I will test this as soon as I am back to work.

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martenzander avatar martenzander commented on September 28, 2024

hmm still not working. Also added side: THREE.DoubleSide now. As soon as I add 'ALPHATEST': 0.5; to my defines, shadows disappear completely.

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zadvorsky avatar zadvorsky commented on September 28, 2024

Do you have any code you can share?

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martenzander avatar martenzander commented on September 28, 2024

Unfortunatley no, it would take some time to isolate the code from the rest of my project. Since your demos are working well, I guess the reason for the issue is stuck somewhere else in my code.

As long as I can't confirm the existence of the issue we can consider this as resolved.

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