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Vodacek avatar Vodacek commented on August 16, 2024

confirmed, I have the same issue
 


Od: Zane Wagner [email protected]
Komu: "ZaneDubya/UltimaXNA" [email protected]
Datum: 18.03.2015 23:20
Předmět: [UltimaXNA] World items (doors, etc) do not reappear when the client walks several screens away and then returns. (#42)

As a player, I expect that all items will be loaded correctly from the server.
Try logging in next to a door or set of double doors. Walk several screens away. Then walk back to the original login point. The doors will be missing. What gives?

Reply to this email directly or view it on GitHub #42.

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ZaneDubya avatar ZaneDubya commented on August 16, 2024

I believe I have fixed this bug in branch statics-dispose-and-better-headers, but cannot test until Monday. If someone has a chance, could they checkout that branch and see if it has fixed the bug? Thanks!

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Vodacek avatar Vodacek commented on August 16, 2024

I tried that branch and it is now ok, except when I go through teleporter to another location game crashes. EntityManager.GetPlayerObject() returns null
I master branch is this ok.

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ZaneDubya avatar ZaneDubya commented on August 16, 2024

Thank you for checking - I'll take another look tonight.

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ZaneDubya avatar ZaneDubya commented on August 16, 2024

I think I've fixed this in 1853729.

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Vodacek avatar Vodacek commented on August 16, 2024

yes you are :-) good job!

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ZaneDubya avatar ZaneDubya commented on August 16, 2024

Fixed in #44

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